There is along list of things needed for the British Library and Game City hand in first being a logo for our group; Amber asked Braden to design this for us and he got to work straight away, coming up with this:
|Initial logo design|
|2 more logo designs|
We adore these and decided to choose this one for our final logo:
We also have to send them a presentation showing a quick overview of how we made the game.Amber did all of this and wrote notes on each slide to tell the judges exactly what happened. Here is a screenshot of the slides; It had to be 5-10 slides long:
It starts of with an introduction to research, concepts, level design, planning, Alice, Modelling and Texturing, Engine, User Interface and Final Level.
We also needed a group photo which is a problem considering that some people have gone home; so Amber made a quick image, hopefully Denzil can find the one he took at the start of the project.
Amber also packaged the level into a game! and even sent it to a friend to play test it and it works fine EXCEPT from her lovely destructible logs. They flicker when broken, yay! This has been looked into by the people that make Unreal Engine and have fixed this in their newest version. So I just have to wait till 4.8.0 comes out and upgrade the level; fingers crossed this doesn't break anything else in the level, if it does we will just have to submit flickering logs.
|Screenshot of broken logs|
We are also graded on our file structure in the competition so I have organised the files to exactly how the want them, as shown here:
Denzil has been busy working on these group blogs as we were a bit behind and Amber has been helping co-write them and adding pictures.
Finally we also needed a new video with specific logos and timings.
Here is the finished video; with fancy editing and a new matinee made by Amber:
That's everything so far hopefully we will have a fully submittable level soon after its been tested out in 4.8.0.