This has been the most hectic week so far, I assure you this was all of our facial expressions throughout the week.
Amber, Braden and Denzil spent the majority of their time working in engine. Denzil worked to get the pond water complete. He has currently got a water material working in engine, however it looks too ocean-like. It lacks the pond attributes that we desire. He will have to make a few more tweaks to get it just right.
Furthermore, Denzil was able to visit the British Library to represent the team, and gather more reference images that can be used for textures. This is very helpful to Freddy and Amber, who are texturing some 3D books. Whilst there, Denzil was also able to speak to the competition judges and curators; to get advice and show them our work. He mentioned how they seemed enthusiastic to see our progress. Hopefully the judges will love our final outcome.
Freddy worked well, creating the textures for the books and waterfall in our level. We all love the paper texture design, it looks fantastic!
Moreover, Freddy has worked hard to create a number of textures for our assets, these include: the sunflower, sunflower, sun, clouds, tree s and background planes. She will be moving onto texturing the mine shaft area next week. This should allow us to cover large areas with planes for depth and detail.
Amber has been supporting the team and keeping us all on track. She has created the asset lists and action plan timetable for the team which will surely keep the team organised. She has also created a number of material instances top create variation for the books. Moreover, she has created a number of normal, roughness and emissive maps for the books.
Next week she will be moving on to modelling the rest of the level, Good Job Amber!
|Screenshot from the level in engine|
Braden has continued to develop the user interface for our level. This week he worked on making the HUD visible to players. We can see that Braden has improved his knowledge of engine blueprints and is working well.
Furthermore, he was able to get the pause and start menu working. Next week he will be polishing his UI.
This week Luke has made a number of assets and has started to move onto creating effects in engine. He is looking to develop God rays and a fog effect for our level. Keep up the good stuff!
Dan has been busy sculpting away, he has now developed an Alice model which is fantastic! She has a likeness of Alice Liddell, but also she has her own unique beauty.
We all are very impressed with Dan’s progress and cannot wait to see it completed. Well done Dan, Great job!
Dan's Alice sculpts
As stated above, this week has been very hectic but that is simply as we are all working hard to get this project looking incredible. We are confident that we can win the competition.
Here is a quick run through of our level:
Great job guys! At this great next week looks promising.