Saturday, 14 February 2015

Week 2: Choosing a style

We've made quite a deal of progress, since starting the project last week.
Here are most of the concepts that we came up with:

We liked the style of Braden’s concepts, especially his ‘eat me’ room, for its unique style and quirky design.
Braden's Concept
Braden’s concepts showed a great sense of depth in tandem with the paper texture theme that we wanted to capture in our level.

Following Braden’s progress, Amber and Freddy were able to work off of Braden’s concepts, endeavouring to create a level that the team will be able to create and at the same time , develop a unique style, that will hopefully be engaging to players. They came up with this design:
Shorter level design
After we decided on a level design Amber went onto create a level block out, Braden then drew over all of them and Freddy and Amber added colour to these. This is where our level took a turn and we decided to use bright vibrant colours for the end and sepia tones for the beginning. Here are the paint overs so far:
Good Job guys!

In the meantime, as seen in the concepts, there are death pits in our level where Alice could fall and die. We wanted to implement a re-spawn mechanism in our level, that would allow players to come back to life and try again; thus adding to the sense of gameplay that the judges at Game City asked us to create.

Denzil worked on creating this re-spawn mechanic during the week. It was not an easy task, by the slightest. However, he was able to get it working in the end. Nice work!

Dan, our character artist, has been working hard on the concepts for our Alice character. He created this concept board for us to provide him feedback for.


Some of Dan's concepts

We all loved the look of number 11. I think Dan did a great job of creating g a believable character, with the same realistic look of the original Alice in wonderland, Alice Liddell.

Denzil also had a chance to concept as well. Once the respawn mechanics were completed, he created a few concepts for the card soldier. He did this for the garden level idea that we had originally thought of.
Denzil's card soldiers concepts
Similarly, Braden has been working to create a basic UI system in our level. He said at the beginning that he wanted to work on user interface and we are grateful that he is working on his passions, and it starting to look good.
So this is our week went well, the team are working hard, and next week should look promising.

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