This week has been productive for the
team. We are now beginning to work in 3D for the ‘Off the Map’ project and the
level is taking off.
Freddy completed the final concept for
our level. This was a terrific milestone for the team and we are all grateful
for Freddy’s hard work. Subsequently, the concept would give us a style guide
to work off of. Most importantly, the concept would be a sanity check for when
we run into errors.
The level design concept shows a
fascinating transition from sepia tones to stylized models which would be
exciting to explore in 3D.
Braden was able to benefit from Freddy’s
concept, this week devoting his time to modelling assets in the style and completing
the basic User interface blueprint for the main menu. It still needs work until
it is complete, nonetheless it is a terrific start.
Similarly, Braden finished this Leaf
pile concept. it is cute and quirky and fitting to the style. As you may see,
Braden wanted to incorporate cats into the final design of the leaf pile. It is
purr-fect!
Afterwards, Braden modelled all of the
assets that were tasked of him by the team. Of these assets, this included the
houses in our level. Among taking influence from the level style, Braden also
took significant inspiration from the ‘Strawberry Hill Gothic’ art style. Our
lecturer Jack influenced Braden to use this style and Braden did a great job of
exploring it through his 3D models.
Now that Braden has completed his
assets, next week he will unwrap them for texturing.
Luke also spent this week unwrapping.
Although he felt ill last week, he was determined to work hard in order to
support them team. He did an excellent job this week by modelling a number of
assets for our level. This included; the chandelier, picture frames, lily pad,
Victorian globe and the fireplace. He used a number of references to model
these assets, nevertheless, the assets’ style adheres to the level style. Thus
proving Luke’s hard work has certainly paid off.
Denzil had a slight muddle up with the
level style. He had assumed that the team was using one source of inspiration for
the level. As it turned out. Freddy and Amber were using multiple sources of
inspiration as they were creating their own style. Understanding that this
process required time and concentration, Denzil refrained from staying idle and
made himself useful by creating this paper town project, as a backup idea for
the team. Denzil took considerable amount of inspiration from Lionshead studios’ Ink-Quest’ and the results
are brilliant- Keep up the good work.
Denzil's paper town |
Dan also got to work on the designs for
Alice this week. After finding out that the character would be based on the
original Alice in Wonderland, Alice Liddell- Dan used this week to continue to
concept. He generated quick line drawn concepts to identify form and shape
without getting bogged down by detail.
Following this, he photo-bashed a
number of designs which eventually led to the clothing concepts. In his
designs, Dan explored the different styles that Alice could have. Among showing
Dan’s though process, the concepts also demonstrate how much the dress has an
influence on the overall design of Alice.
He has done a great job and after it
was completed, Dan created this refined concept to nail the design of Alice.
Number 4 is the strongest design,
however Dan will try to incorporate aspects from all concepts. Of course, he
can always come back to these concepts later, but for now, he has a strong
basis to start modelling from. Fantastic job Dan!
To conclude the team’s work, Amber
created a spreadsheet to-do list for the team to work off of. Additionally, Amber
began to rework the block out the basic forms of our level and then export them into Unreal
Engine 4.
Of course, Amber needs to make a few
tweaks to the assets in engine, in order to fit the concept. Similarly, everything
will need to be scaled to Alice and her mechanics. Nonetheless, we are grateful
for Amber’s hard work as it means we can start to see our level being put
together, which is nothing but exciting.
So there you have it, this week has
been fascinating and productive. Hopefully, next week should be promising.
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