Now that the Level design has been established thanks to
Freddy, Amber and Braden, we spent this week planning and preparing for the
final outcome of our project. Namely, what we want to achieve for our
deadlines.
This week, Freddy was able to visit the British Library to
meet with Game City representatives and Library Curators. In her trip she was
able to take many reference images that we can use in our level. Most importantly
she was able to learn a great deal about the original Lewis Carroll narrative, and
gain some advice from the curators. Freddy was even able to touch the original copy
of Alice’s adventures underground (Wow! So lucky). Great job Freddy!
However, Freddy didn’t stop there; Freddy and Amber were
able to get some fantastic book references from De Montfort university library
to be used as textures. They took particular interest in the book ‘Mongst mines
and miners, underground scenes by flash- light’ by J.C.Burrows. We used this book for inspiration as our; level is
based on the underground theme.
After modelling these books in 3ds max, they unwrapped the
books and applied the textures.
Amber's modelled books |
Among other things, Denzil has also worked hard this week to model the tree stump and mine cart for the team.
He has also created an interesting waterfall prototype
effect, using the panner node in unreal engine. He found it an easier process
than expected, compared to the respawn mechanics. Now we feel it would look
better if we incorporated paper textures into the work.
Dan has been working hard, sculpting our Alice model. At the
moment he is sculpting the body, aiming to get Alice’s body right.
By the way things are going, Dan’s Alice will look great
when it is finished
Braden has also been working hard on creating our user
interface for the level. He had developed some great designs for the pause and
start menu. We are all excited to see how it looks when Braden completes the
UI.
Of course we are still white boxing at the moment, Amber has
done a great job of putting our level together.
As it was decided, the house would be a focal point for our
level, Amber helped create a camera zoom system. This should highlight the smaller
details such as the ‘drink’ me bottle and door key.
Here is a quick video of our progress:
As you can see, there is still of work needed to be worked
on, however we have made good progress this week. Hopefully, next week should
be even better.
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